Complete Walkthrough - MIO: Memories in Orbit
Full game guide from start to 100% completion
Main Story: 12-15 hours
100%: 20-25 hours
Early Game (0-3 hours)
Starting Area - Dwellings
- Tutorial section teaches basic movement and combat
- Explore right side first to collect Nacre and learn environment interactions
- Find first Network Gate to install modifiers
- Obtain Hairpin Grapple from Strange Tube
- Boss: Egis (Silo Access Badge reward)
- Unlock Silo access - opens path to Feral Undergrowth
Feral Undergrowth Exploration
- Pastel biome with mechanical bugs and birds
- Climb to top area, enter left wall hole
- Boss: Crow (Harvester ability reward)
- Continue exploring lower areas
- Boss: Flora (Aviaries Passepartout reward) - essential for progression
- Use Passepartout to access Aviaries
Aviaries - First Major Ability
- Navigate through bird-themed area
- Find Strange Tube containing Dodge ability
- Dodge unlocks: invincibility frames and new combat options
- Return to Dwellings for ACAT boss (optional but recommended for skill building)
Mid Game (3-8 hours)
Bell Tower & Glide Ability
- Access Bell Tower from Dwellings/Haven
- Climb to top using Hairpin grapples
- Strange Tube reward: Sail (Glide) ability
- Essential for crossing large gaps and certain boss fights
Foundations Exploration
- Multi-path area connecting several biomes
- Boss: Calderon (interact with fake container to fall in)
- Boss: Atmos (jump into windy hole by elevator) - use Sail ability
- This area is frequently revisited
Haven - Story Progression
- Accessible after Flora boss
- Meet key NPCs for lore
- Boss: Nabuu (The Breath reward) - complex three-phase fight
- Optional: Find Flowing Steps ability in hidden Strange Tube
Severed Spine - Map Unlocking
- Find Shii the NPC
- Give Nacre to unlock map viewing through Shii
- Give more Nacre to unlock map access anywhere
- Essential quality-of-life upgrade
The Vaults & Late Abilities
- Access requires multiple previous abilities
- Boss: SAWLONG (first encounter) - escape sequence
- Boss: Ancile and Targa
- Find Slingshot Punch ability for breaking barriers
- Boss: Sol and Vin - major difficulty spike
Late Game (8-12 hours)
Metropolis
- Urban-themed area with vertical design
- Boss: Friends (wall-climbing fight)
- Collect coating upgrades
Lab
- Story-heavy area
- Boss: Anra & Dr Halyn (two-phase fight)
- Key narrative revelations
Redacted
- Mysterious area with unique mechanics
- Boss: Vlad (circular arena)
- Afterimage modifier in plain sight
Crucible
- Late-game challenge area
- Boss: Debby (disappearing floor)
- High-tier modifiers available
Promenade
- Final area before endgame
- Boss: Sol and Vin if not fought earlier
- Prepare for final boss
Nexus - Endgame
- Central hub area
- Collect all four Pearl fragments: The Blood, The Eye, The Breath, The Hand
- Boss: The Keeper of the Heart (final boss)
- Equip best modifiers: Protective Overlay, Sharpened Hairpin, Energy Leecher
Post-Game (12-25 hours)
True Ending Requirements
- Defeat Keeper of the Heart with all four Pearl fragments
- Unlocks True Ending Boss fight
- Additional narrative conclusion
Secret Ending Requirements
- Find all 12 Candles hidden throughout The Vessel
- Talk to Shard of The Eye
- Receive Defective Core modifier
- Unlock Secret Ending Boss (post-credits)
100% Completion Checklist
- All 42 Modifiers collected
- All 19 Bosses defeated
- All Coating Components found (maximum health)
- All Old Cores collected
- All 12 Candles discovered
- All abilities unlocked (including optional)
- Map 100% revealed
- All NPCs rescued (Mel's Minions: SIN, COS, TAN)