Characters & Enemies

Meet the inhabitants of The Vessel

Protagonist

MIO

Protagonist

The main character of MIO: Memories in Orbit. A mysterious entity navigating The Vessel, equipped with hair tendrils that function as a grappling hook and various combat abilities.

Abilities

Hairpin Grapple, Glide/Sail, Wall Climb/Striders, Dodge, Slingshot Punch, and various combat abilities. Can equip modifiers to customize playstyle.

NPCs

RAD

Friendly NPC

Early game guide NPC located in Dwellings. Provides helpful tips and sells the Analyser modifier.

Location: Dwellings

Shii

Map Vendor

NPC in Severed Spine who provides map unlock and fast travel functionality. Requires Nacre donations.

Location: Severed Spine

Mel

Rescue NPC

NPC that can be rescued in Nexus area. Saving Mel allows purchase of the Gratitude modifier for 1 Nacre Droplet.

Location: Nexus
Rescuable

Enemy Types

Security Drone

Low
Basic

Horizontal patrol pattern, fires single projectile when MIO in range.

Pattern:

Single energy shot with predictable timing

Strategy:

Jump over projectile, aerial attack from above

Weakness:

Predictable pattern, long attack cooldown

Repair Bot

Low
Basic

Ground-based movement, attempts melee repair tool swing.

Pattern:

Short-range tool swing

Strategy:

Maintain distance, use ranged attacks or quick melee hit-and-run

Weakness:

Slow movement, no ranged capability

Mechanical Bird

Medium
Aerial

Aerial patrols, dive bomb attacks.

Pattern:

Diving strike followed by flying projectiles

Strategy:

Time attacks during dive, attack at apex before strike

Weakness:

Vulnerable during dive animation, predictable flight path

Furnace Unit

High
Industrial

Slow movement, heat-based attacks.

Pattern:

Flame breath, molten projectiles, overheating explosion

Strategy:

Stay at mid-range, dodge flame breath (telegraphed), retreat during overheating phase

Weakness:

Slow movement, long attack animations, vulnerable after explosion

Elite Combat Unit

Very High
Elite

Maximum aggression, advanced combat AI.

Pattern:

Full combo chains, feint attacks, perfect dodges

Strategy:

Treat as boss-lite, learn full moveset, use dodge to match their dodges

Weakness:

Combo commitment, vulnerable after combo finish

Enemy behavior and patterns can be learned through observation. Most enemies have predictable attack patterns that can be exploited once mastered.

Boss Encounters

Total Bosses
19
Guardian encounters
Documented
19
Fully detailed
Status
Ongoing
Community effort

Egis - Worn Out Sentinel

Easy
Mandatory Boss

The first mandatory boss encounter. A worn-out sentinel that guards the path forward.

Location: Dwellings, first mandatory boss

Strategy

Stay above Egis; watch for his dash attack when he "revs up" like a runner. Jump immediately when he reappears. Nacre Basin available above arena behind icy gate for healing.

  • First boss might surprise you - ensure full health before entering
  • Watch for the "rev up" animation before dash attacks
  • Use the Nacre Basin above the arena for healing

Crow - Automated Reaper

Medium
Optional Boss

An automated reaper found in the upper areas of Feral Undergrowth.

Location: Feral Undergrowth, climb to top and enter left wall hole

Strategy

Attack when Crow lands (easiest damage window). Keep attacking during spinning animation (no damage). Maintain distance during aerial phase; focus on dodging projectiles. Phase 2 increases speed but uses same patterns.

  • Patience is key - don't rush the aerial phases
  • Focus on dodging during aerial phase
  • Phase 2 is faster but uses same patterns

Flora - Sentient Pearltrap

Easy
Mandatory Boss

A sentient pearltrap that guards access to the Aviaries. Essential for progression.

Location: Feral Undergrowth

Strategy

Watch for vine raises at back of screen and screeching sound for poison attacks. Stay left side of screen for most vine attacks; be prepared to jump. One-gap poison rain requires precise positioning or dodge.

  • Essential boss for progression; unlocks Dodge ability access
  • Listen for screeching sound before poison attacks
  • One-gap poison rain requires precise positioning

ACAT - Nacre Engraver

Hard
Optional Boss

An optional challenge boss in Dwellings. Much tougher than early mandatory bosses.

Location: Dwellings

Strategy

Bait attacks by moving side-to-side; damage during ground phase. Jump during most attack preparations except aerial attacks (stay grounded then jump when he strikes). Conserve double jump for extended air time.

  • Much tougher than early mandatory bosses
  • Dodge ability strongly recommended
  • Conserve double jump for extended air time

Calderon - Unyielding Furnace

Medium
Optional Boss

An unyielding furnace boss in Foundations. Similar to Hollow Knight: Silksong's Fourth Chorus.

Location: Foundations, interact with fake container to fall into arena

Strategy

Attack moving head while watching four mechanical claws. Red glow = about to strike. High claws = ground pound (stay high). Side claws = middle swing (avoid center).

  • Keep eyes on claws while attacking head
  • Red glow indicates incoming strike
  • High claws = ground pound, stay high

Atmos - Weather Control Unit

Medium
Optional Boss

A weather control unit boss in Foundations. Requires Sail ability for optimal strategy.

Location: Foundations, jump into windy hole next to elevator

Strategy

Maximum damage during snowman phase. Stay close after transformation, jumping over attacks. Critical: Use Sail to avoid rapid-fire ice bullets when Atmos moves to screen edge (can't jump over these).

  • Don't waste snowman phase - deal heavy damage immediately
  • Use Sail to avoid rapid-fire ice bullets
  • Stay close after transformation

Nabuu - Keeper of the Breath

Hard
Mandatory Boss

Keeper of the Breath and major story boss. Rewards The Breath pearl fragment.

Location: Haven, jump left platform and proceed forward

Strategy

Ground phase - stay underneath, attack chest (avoids most attacks). Back-of-screen phase - use purple flowers to stay airborne, Sail between attacks to avoid rising flood and falling explosives. Watch for horn channeling (white glowing strands warn of ground/side attacks).

  • Most complex boss so far - three distinct phases
  • Use purple flowers to stay airborne
  • Watch for white glowing strands before attacks

SAWLONG

Very Hard
Obstacle Encounter

Not a traditional fight - escape sequence like Crash Bandicoot boulder chase.

Location: The Vaults (1st encounter) and The Pit (2nd encounter)

Strategy

Not a traditional fight - escape sequence. Use all abilities; memorize route if caught. Focus on reaction time and constant forward movement.

  • Appears twice in full playthrough
  • Memorize the route
  • Use all abilities for mobility

Anra & Dr Halyn - Anti-Rat Weapon

Hard
Mandatory Boss

Two-phase boss fight in Lab. Phase 1 is Anra, Phase 2 is Dr Halyn.

Location: Lab

Strategy

Phase 1 (Anra) - stay close to avoid projectiles; use dodge for melee attacks. Between phases, destroy yellow orb in mechanical hand to break shield. Phase 2 (Dr Halyn) - easier than Phase 1; avoid arm's ground pounds while damaging Anra's corpse in hand.

  • Difficulty front-loaded; Phase 2 is relief
  • Destroy yellow orb between phases
  • Stay close during Phase 1

Friends

Medium
Mandatory Boss

Wall-climbing boss fight in Metropolis. Unique combat mechanics.

Location: Metropolis

Strategy

Stay close to blob, deal constant damage. Attack gooey extremities to remove screen coverage. Coordination challenge from climbing during combat.

  • Practice wall-climb combat controls first
  • Attack gooey extremities to clear screen
  • Stay close for constant damage

Lombre - Intrusive Fertiliser

Medium
Optional Boss

A pattern recognition boss with dig-through-ground mechanics.

Location: Feral Undergrowth lower area

Strategy

Classic dig-through-ground pattern. Watch visual cues for emergence point; avoid then damage when stopped. Dodge side leaps; damage when he hits opposite wall. Mid-fight poison rain has one safe gap - dodge as backup.

  • Pattern recognition boss
  • Watch for visual cues
  • One safe gap in poison rain

Vlad

Hard
Optional Boss

A boss in the mysterious Redacted area. Requires 360-degree awareness.

Location: Redacted

Strategy

Attack center body while monitoring circular arena edges. Wall vibration = incoming spin; jump to avoid spikes. Don't attack during spin phase - focus on survival. Electrical current adds complexity in later phases.

  • 360-degree awareness required
  • Wall vibration indicates incoming spin
  • Don't attack during spin phase

Ancile and Targa

Easy
Mandatory Boss

Two Egis-style enemies. High tempo, low complexity.

Location: Vaults

Strategy

Two Egis-style enemies. Focus one when together (move in unison). Relentless when separate - constant movement. Easier than difficulty suggests if you beat Egis easily.

  • High tempo, low complexity
  • Focus one when together
  • Constant movement when separate

Debby

Medium
Mandatory Boss

Platforming + combat hybrid boss with disappearing floor mechanics.

Location: Crucible

Strategy

Explosives destroy ground beneath you - watch footing. Use double jump for large gaps. Rapid-fire attack from edge is damage opportunity - land on Debby during this move for constant hits.

  • Platforming + combat hybrid
  • Watch footing constantly
  • Land on Debby during rapid-fire for damage

Poltergates

Hard
Mandatory Boss

A two-phase boss fight. Community favorite aesthetically.

Location: Foundations

Strategy

Phase 1 - defeat released standard enemies. Phase 2 - manifests duplicate; both move independently but simultaneously. Watch for aerial drop attack from one while tracking second.

  • Community favorite aesthetically
  • Watch for aerial drop attacks
  • Both move independently in Phase 2

Sol and Vin

Very Hard
Mandatory Boss

Late-game skill check boss. Can also be fought in The Vaults.

Location: Promenade

Strategy

Early fight - ground shrinks to center circle, combine jumping and dodging. Predictable pattern: one swings while other slams. Final phase - ground disappears completely; use Hairpin to stay airborne. Take final phase slowly, attack only when safe.

  • Late-game skill check
  • Use Hairpin to stay airborne in final phase
  • Take final phase slowly

The Keeper of the Heart

Very Hard
Final Boss

The final boss of the game. Highest HP of any boss - endurance fight.

Location: Nexus

Strategy

Highest HP of any boss - endurance fight. Combination of jab, projectile, and slam attacks from previous bosses. Take time to learn patterns. Minimize damage taken over rushing offense. Best damage windows after slam attacks (longer ground time).

  • Marathon not sprint - patience wins
  • Equip Protective Overlay modifier + max coating upgrades
  • Best damage windows after slam attacks

True Ending Boss

Very Hard
Secret Boss

True ending boss. Requires all four Pearl fragments.

Location: [Spoiler - requires special conditions]

Strategy

Spoiler content - complete True Ending path to unlock.

  • Requires all four Pearl fragments
  • Equip all fragments before final boss

Secret Ending Boss

Very Hard
Secret Boss

Secret ending boss. Post-credits content.

Location: [Spoiler - post-credits]

Strategy

Spoiler content - complete Secret Ending path to unlock.

  • Requires all 12 Candles
  • Complete True Ending first

Boss Information In Progress

Boss information is continuously updated by the community. If you have additional strategies or tips, please contribute!

General Boss Tips

Learn Patterns

Most bosses have predictable attack patterns. Observe and learn before committing to attacks.

Use Abilities

Dodge, Glide, and Wall Climb are essential for many boss encounters. Master your movement.

Modifier Setup

Equip modifiers that complement your playstyle. Protective Overlay is recommended for difficult fights.

Healing Opportunities

Many boss arenas have Nacre Basins or safe zones. Use them strategically during fights.