The Vessel Map

Navigate the interconnected ark spaceship

Overview

The Vessel

The Vessel is an enormous technological ark overgrown with vegetation and inhabited by rogue machines. Interconnected Metroidvania design allows multiple paths and sequence-breaking opportunities.

Design Philosophy

Metroidvania-style interconnected world with ability-gated progression and sequence-breaking opportunities.

Interconnectivity

Multiple paths between areas allow players to choose their own route. Return to early areas with new abilities to discover secrets.

Massive interconnected world with 12+ major areas

Areas & Biomes

Dwellings

Starting Area
Easy
Residential

Abandoned residential area serving as the tutorial zone. Dusty chambers with broken machinery introduce players to The Vessel's mechanics.

Features

  • Starting location with basic tutorial
  • First Network Gate (save point)
  • Locked doors teach ability-gating concept

Enemies

Basic security dronesMalfunctioning repair botsPatrol units

Points of Interest

RAD NPC location
First Strange Tube
Starting Network Gate

Hazards

Broken machinerySecurity systems

Required Abilities

None (starting area)
Boss: Egis
πŸ”’ Candle #1, hidden areas behind starting location

Feral Undergrowth

Biome
Medium
Overgrown Pastel

Overgrown pastel biome with mechanical nature. Beautiful pink/purple vegetation creates a peaceful but dangerous environment.

Features

  • Most aesthetically pleasing area
  • Dense with collectibles and modifiers
  • Multiple vertical layers

Enemies

Mechanical birdsRobotic bugsVine creaturesFlora units

Points of Interest

Tree canopy area
Hidden Strange Tube (Flowing Steps)
Waterfall areas

Hazards

Falling leavesHidden enemies in vegetation

Required Abilities

Hairpin Grapple
Boss: Flora
πŸ”’ Candle #2, Flowing Steps ability, multiple hidden modifiers

Foundations

Industrial Hub
Hard
Industrial

Industrial infrastructure serving as The Vessel's support systems. Dark, mechanical environments with lava and steam hazards.

Features

  • Multiple boss encounters
  • Major transit hub (connects many areas)
  • Environmental hazards (lava, steam)

Enemies

Furnace unitsSteam-powered automatonsLava dwellers

Points of Interest

Elevator shaft
Lava falls
Cold air climb areas

Hazards

LavaSteamHot environments

Required Abilities

Hairpin Grapple, Sail
Boss: Calderon
πŸ”’ Candle #6, hidden modifiers behind lava falls

Haven

Sanctuary
Medium
Garden

Sanctuary area with friendly NPCs. The safest area with lush gardens and peaceful atmosphere.

Features

  • Multiple friendly NPCs with lore
  • Story-critical Pearl fragment location
  • Hidden optional ability

Enemies

Minimal (sanctuary area)Guardian units near Nabuu

Points of Interest

Tree canopy
Hidden Strange Tube
NPC locations

Hazards

Minimal (sanctuary area)

Required Abilities

Hairpin Grapple, Wall Climb, Sail
Boss: Nabuu
πŸ”’ Candle #4, Flowing Steps ability, The Breath pearl

Severed Spine

Hub
Easy
Technological

Central hub area serving as the network backbone. Technological nexus with interconnected pathways.

Features

  • Shii NPC location (map unlock)
  • Fast travel hub (after unlock)
  • Network Gate central station

Enemies

Points of Interest

Shii NPC location
Fast travel hub
Network Gate central station

Required Abilities

None
πŸ”’ Candle #3

Metropolis

Urban
Hard
Urban

Urban vertical cityscape with towering structures, platforms, and city ruins. Extreme vertical design showcases wall-climbing mechanics.

Features

  • Extreme vertical design
  • Wall-climbing showcase area
  • The Hand pearl fragment location

Enemies

Urban patrol dronesVertical mobility unitsCity guardians

Points of Interest

Sitting NPC location
Hidden wall (left of NPC)
The Hand puzzle area

Hazards

FallingVertical platforming challenges

Required Abilities

Wall Climb, Hairpin Grapple, Glide, Dodge
Boss: Friends
πŸ”’ Candle #5, The Hand pearl, hidden modifiers

The Vaults

Vault
Hard
Secure Facility

Secure storage facilities and treasure vaults. Locked chambers with puzzle rooms and security systems.

Features

  • The Eye pearl fragment location
  • Slingshot Punch ability unlock
  • High concentration of Old Cores
  • Complex puzzles

Enemies

Security constructsVault guardiansLaser traps

Points of Interest

Vault access machine
Pump puzzle room
SAWLONG chase area
Sol and Vin arena

Hazards

Laser trapsSecurity systemsSaw blades

Required Abilities

All core abilities, Slingshot Punch
Boss: Sol and Vin
πŸ”’ Candle #9 (hardest candle), The Eye pearl, multiple modifiers

Redacted

Secret Area
Hard
Glitch Zone

[CORRUPTED DATA] - Mysterious glitch zone with reality-warping effects, unstable geometry, and surreal atmosphere.

Features

  • Circular arena boss fight
  • Reality distortion effects
  • Hidden in plain sight collectibles

Enemies

Glitch entitiesReality-warped machinesArena hazards

Points of Interest

Circular arena
Split path area
Vlad boss arena

Hazards

Reality distortionUnstable geometryVisual glitches

Required Abilities

All abilities
Boss: Vlad
πŸ”’ Candle #8, Afterimage modifier, Sunsail modifier

Lab

Research Facility
Hard
Laboratory

Scientific research facility with clinical, experimental chambers and containment areas. Major story revelations occur here.

Features

  • Major story revelations
  • Two-phase boss encounter
  • Lore-heavy environment

Enemies

Lab security unitsExperimental subjectsDr Halyn's constructs

Points of Interest

Terminal locations
Waterfall areas
Fan puzzle room
Post-boss secret room

Hazards

Experimental hazardsContainment breaches

Required Abilities

All abilities, Flowing Steps
Boss: Anra & Dr Halyn
πŸ”’ Candle #11, Nacre Overload modifier (complex route)

Crucible

Trial Arena
Hard
Arena

Trial arena with final challenges. Combat-focused area with endgame difficulty and disappearing floor mechanics.

Features

  • The Blood pearl fragment location
  • Disappearing floor mechanics
  • High-tier modifiers

Enemies

Elite combat unitsTrial guardiansArena hazards

Points of Interest

The Blood guardian location
Deepest area
Trial arenas

Hazards

Disappearing floorsCombat challengesArena hazards

Required Abilities

All abilities, combat mastery
Boss: Debby
πŸ”’ Candle #12 (final candle), The Blood pearl

Promenade

Pre-Endgame
Hard
Grand Walkway

Grand walkway serving as the pre-endgame area. Majestic but decaying atmosphere marks the final approach.

Features

  • Late-game challenges
  • Optional boss if not fought earlier
  • Timed platforming sections

Enemies

Elite guardiansFinal area defendersEnvironmental hazards

Points of Interest

Timed platforming sections
Point of no return warning

Hazards

Timed sectionsEnvironmental hazards

Required Abilities

All abilities, mastery
Boss: Sol and Vin (optional)
πŸ”’ Candle #7

Nexus

Endgame Hub
Hard
AI Core

Central AI core serving as the endgame hub. The technological heart of The Vessel where all paths converge.

Features

  • Final boss arena
  • Pearl fragment convergence point
  • Mel rescue location (for Gratitude modifier)

Enemies

Final boss onlyNo random encounters

Points of Interest

Final boss arena
Mel rescue location
Vault drawer area

Hazards

Final boss only

Required Abilities

All abilities, all pearls for true ending
Boss: The Keeper of the Heart
πŸ”’ Gratitude modifier, multiple ending paths

Aviaries

Ability Area
Medium
Aerial

Bird sanctuary with aerial structures. Open-air platforms with bird-themed design. Essential for progression.

Features

  • Dodge ability location
  • Essential progression area
  • Requires Aviaries Passepartout

Enemies

Flying unitsAerial patrol dronesBird-type machines

Points of Interest

Strange Tube (Dodge ability)
Aerial platforms

Hazards

FallingAerial combat

Required Abilities

Aviaries Passepartout, Flora boss defeated
πŸ”’ Dodge ability (ESSENTIAL)

Bell Tower

Ability Area
Medium
Tower

Vertical tower serving as a landmark structure. Towering height showcases grappling mechanics.

Features

  • Glide/Sail ability location
  • Vertical climbing challenge
  • Landmark visible from multiple areas

Enemies

Tower guardiansFlying sentriesClimbing obstacles

Points of Interest

Strange Tube at top (Sail ability)
Height-gated collectibles

Hazards

FallingClimbing challenges

Required Abilities

Hairpin Grapple
πŸ”’ Sail/Glide ability (ESSENTIAL)

Important Landmarks

Network Gates

Save points and fast travel locations throughout The Vessel

Importance:

Essential for progression and backtracking. Unlock fast travel by donating to Shii in Severed Spine.

Locations:

Found in every major area

Strange Tubes

Ability unlock locations where MIO gains new powers

Importance:

Critical progression points. Each Strange Tube grants a new ability essential for exploration.

Locations:

Scattered throughout The Vessel, often in hidden or hard-to-reach locations

Bell Tower

Tall vertical structure visible from multiple areas

Importance:

Contains the Sail/Glide ability at the top. Landmark for navigation.

Locations:

Accessible from Dwellings and Haven

Severed Spine Hub

Central network hub connecting all areas

Importance:

Fast travel hub after unlocking. Shii NPC provides map and upgrades.

Locations:

Severed Spine area

The Pit

Deep chasm area with SAWLONG chase sequence

Importance:

Major story progression point and challenging platforming section.

Locations:

Connected to The Vaults

Navigation Tips

  • Use Network Gates for fast travel after unlocking in Severed Spine
  • Return to early areas with new abilities to find hidden secrets
  • Cracked walls indicate breakable barriers (requires Slingshot Punch)
  • Purple barriers require specific abilities or modifiers to pass
  • Waterfalls can be climbed with Flowing Steps ability
  • Use Glide/Sail for safe descents and reaching distant platforms
  • Wall Climb/Striders essential for vertical exploration
  • Check behind waterfalls and in hidden alcoves for collectibles
  • Donate Nacre to Shii early for map and fast travel access
  • Multiple paths exist between areas - explore to find shortcuts

Exploration Rewards

Abilities

Core movement and combat abilities from Strange Tubes

High Priority

Modifiers

Build customization items that modify gameplay

High Priority

Pearl Fragments

The Blood, The Eye, The Breath, The Hand - required for true ending

High Priority

Candles

12 hidden candles required for secret ending

High Priority

Coating Components

Upgrade materials for matrix slot expansion

Medium Priority

Old Cores

Currency for purchasing items from NPCs

Medium Priority

Nacre

Primary currency for upgrades and donations

Medium Priority

Lore Items

Story documents and NPC dialogue

Low Priority