All Enemies in MIO: Memories in Orbit
Complete enemy guide covering all 30+ enemy types and combat strategies
Basic Enemies (Dwellings & Early Areas)
Security Drone
Dwellings, Severed Spine
Horizontal patrol pattern, fires single projectile when MIO in range
Attacks:
Strategy:
Jump over projectile, aerial attack from above
Weakness:
Predictable pattern, long attack cooldown
Repair Bot
Dwellings, Manufactory
Ground-based movement, attempts melee repair tool swing
Attacks:
Strategy:
Maintain distance, use ranged attacks or quick melee hit-and-run
Weakness:
Slow movement, no ranged capability
Patrol Unit
Dwellings, Metropolis
Vertical patrol, aggressive when triggered
Attacks:
Strategy:
Bait dash attack, dodge, counterattack during recovery
Weakness:
Long recovery after dash miss
Sentry Turret
All areas (stationary)
Fixed position, rotates to track MIO, rapid-fire projectiles
Attacks:
Strategy:
Use cover, close distance quickly, melee destroy
Weakness:
Cannot move, blind spots behind cover
Feral Undergrowth Enemies
Mechanical Bird
Feral Undergrowth, Aviaries
Aerial patrols, dive bomb attacks
Attacks:
Strategy:
Time attacks during dive, attack at apex before strike
Weakness:
Vulnerable during dive animation, predictable flight path
Robotic Bug
Feral Undergrowth
Ground skittering, wall climbing, swarm tactics
Attacks:
Strategy:
Area attacks effective against swarms
Weakness:
Weak individually, rely on numbers
Vine Creature
Feral Undergrowth, Haven
Camouflaged until approached, root attack from ground
Attacks:
Strategy:
Aerial approach avoids vine grab, destroy spores mid-air
Weakness:
Immobile after vine attack miss, spores are slow
Flora Unit (not boss)
Feral Undergrowth
Plant-based enemy, stationary but long-range
Attacks:
Strategy:
Close distance quickly, melee rush before projectile phase
Weakness:
Defenseless at close range
Mantis Bot
Feral Undergrowth upper areas
Aggressive melee fighter, fast movement
Attacks:
Strategy:
Dodge combo, counterattack after final swipe, maintain spacing
Weakness:
Long combo commitment leaves openings
Foundations & Industrial Enemies
Furnace Unit
Foundations, Crucible
Slow movement, heat-based attacks
Attacks:
Strategy:
Stay at mid-range, dodge flame breath (telegraphed), retreat during overheating phase
Weakness:
Slow movement, long attack animations, vulnerable after explosion
Steam-Powered Automaton
Foundations
Clockwork movement, timed attacks synced to steam releases
Attacks:
Strategy:
Learn steam timing (audio cue), attack during vent phase
Weakness:
Attacks only during pressurized state, vulnerable during venting
Lava Dweller
Foundations deep areas
Submerges in lava, emerges for attacks
Attacks:
Strategy:
Watch for bubbling lava (emergence warning), aerial attacks while surfaced
Weakness:
Cannot attack while submerged, predictable emergence pattern
Drill Construct
Foundations, Manufactory
Burrows through walls, surprise attacks
Attacks:
Strategy:
Listen for drilling sound (approach warning), dodge charge, attack from behind
Weakness:
Cannot turn quickly during charge
Metropolis & Urban Enemies
Urban Patrol Drone
Metropolis
Advanced version of Security Drone, coordinated patrols
Attacks:
Strategy:
Destroy before spotlight triggers, use stealth approach
Weakness:
Distracted by Decoy Clone ability
Vertical Mobility Unit
Metropolis vertical shafts
Wall-climbing enemy, tracks MIO during wall climbs
Attacks:
Strategy:
Attack during wall transitions, bait pounce and dodge
Weakness:
Vulnerable mid-pounce, cannot attack while repositioning
City Guardian (Mini-Boss Type)
Metropolis key areas
Large patrol unit, high aggression
Attacks:
Strategy:
Treat like mini-boss, learn full pattern, use dodge i-frames for laser
Weakness:
Long cooldowns between attacks, vulnerable after ground pound
The Vaults & Security Enemies
Security Construct
The Vaults
Elite guardian unit, adaptive combat AI
Attacks:
Strategy:
Bait shield bash, attack from behind, break defensive stance with charged attacks
Weakness:
Defensive stance drains energy, time-limited
Vault Guardian
The Vaults treasure rooms
Room-specific guardian, respawns if room exited
Attacks:
Strategy:
Room-specific tactics, often puzzle element combined with combat
Weakness:
Tied to room mechanics, environmental advantages available
Lab & Experimental Enemies
Lab Security Unit
Lab
Advanced combat programming, uses cover
Attacks:
Strategy:
Flank using grappling mobility, destroy cover with attacks
Weakness:
Over-reliant on cover, exposed during grenade throw
Experimental Subject
Lab containment areas
Unpredictable movement, berserker aggression
Attacks:
Strategy:
Maintain distance, punish overextended rushes, use environmental hazards
Weakness:
Self-damage shortens encounter, no defense
Redacted & Glitch Enemies
Glitch Entity
Redacted
Teleportation, reality-warping attacks
Attacks:
Strategy:
Watch for teleport telegraph (visual glitch effect), attack immediately after teleport
Weakness:
Brief vulnerability after teleport, predictable pattern despite appearance
Phase Shifter
Redacted
Alternates between tangible and intangible states
Attacks:
Strategy:
Only attack during solid phase (color indicator), dodge during intangible
Weakness:
Cannot attack during intangible, predictable phase timing
Crucible & Elite Enemies
Elite Combat Unit
Crucible, late-game areas
Maximum aggression, advanced combat AI
Attacks:
Strategy:
Treat as boss-lite, learn full moveset, use dodge to match their dodges
Weakness:
Combo commitment, vulnerable after combo finish
Executioner Bot
Crucible, Promenade
Large cleaver-wielding enemy, slow but devastating
Attacks:
Strategy:
Bait overhead smash, dodge sideways (not backward), punish long recovery
Weakness:
Extremely slow attacks, massive recovery windows
Universal Strategies
- Aerial combat resets double jump when hitting enemies (infinite air combos possible)
- Energy Leecher modifier + enemies = never touch ground (broken strategy)
- Downward strike bounces MIO upward (mobility tool)
- Most enemies stagger after 2-3 consecutive hits
- Decoy Clone ability draws aggro from all enemies
Farming Spots
Feral Undergrowth Robotic Bugs
Best small Nacre farm
Metropolis Guardian patrol route
Old Core farming
Crucible Elite Units
Large Nacre and modifier component farming