All Enemies in MIO: Memories in Orbit

Complete enemy guide covering all 30+ enemy types and combat strategies

Basic Enemies (Dwellings & Early Areas)

Security Drone

Location:

Dwellings, Severed Spine

HP: Low (2-3 hits)
Behavior:

Horizontal patrol pattern, fires single projectile when MIO in range

Attacks:

Single energy shot

Strategy:

Jump over projectile, aerial attack from above

Weakness:

Predictable pattern, long attack cooldown

Drops: Small Nacre

Repair Bot

Location:

Dwellings, Manufactory

HP: Low (2-3 hits)
Behavior:

Ground-based movement, attempts melee repair tool swing

Attacks:

Short-range tool swing

Strategy:

Maintain distance, use ranged attacks or quick melee hit-and-run

Weakness:

Slow movement, no ranged capability

Drops: Small Nacre

Patrol Unit

Location:

Dwellings, Metropolis

HP: Medium (4-5 hits)
Behavior:

Vertical patrol, aggressive when triggered

Attacks:

Dash attackmelee strike

Strategy:

Bait dash attack, dodge, counterattack during recovery

Weakness:

Long recovery after dash miss

Drops: Medium Nacre

Sentry Turret

Location:

All areas (stationary)

HP: Medium (4-6 hits)
Behavior:

Fixed position, rotates to track MIO, rapid-fire projectiles

Attacks:

Three-shot burst

Strategy:

Use cover, close distance quickly, melee destroy

Weakness:

Cannot move, blind spots behind cover

Drops: Medium Nacre, occasionally Old Core

Feral Undergrowth Enemies

Mechanical Bird

Location:

Feral Undergrowth, Aviaries

HP: Low (2 hits)
Behavior:

Aerial patrols, dive bomb attacks

Attacks:

Diving strikeflying projectiles

Strategy:

Time attacks during dive, attack at apex before strike

Weakness:

Vulnerable during dive animation, predictable flight path

Drops: Small Nacre

Robotic Bug

Location:

Feral Undergrowth

HP: Very Low (1-2 hits)
Behavior:

Ground skittering, wall climbing, swarm tactics

Attacks:

Melee biteacid spit

Strategy:

Area attacks effective against swarms

Weakness:

Weak individually, rely on numbers

Drops: Small Nacre (multiple bugs = good farming)

Vine Creature

Location:

Feral Undergrowth, Haven

HP: Medium (3-4 hits)
Behavior:

Camouflaged until approached, root attack from ground

Attacks:

Vine grabpoison spore cloud

Strategy:

Aerial approach avoids vine grab, destroy spores mid-air

Weakness:

Immobile after vine attack miss, spores are slow

Drops: Medium Nacre

Flora Unit (not boss)

Location:

Feral Undergrowth

HP: Medium (4 hits)
Behavior:

Plant-based enemy, stationary but long-range

Attacks:

Seed projectilespollen cloud (area denial)

Strategy:

Close distance quickly, melee rush before projectile phase

Weakness:

Defenseless at close range

Drops: Medium Nacre

Mantis Bot

Location:

Feral Undergrowth upper areas

HP: High (6-7 hits)
Behavior:

Aggressive melee fighter, fast movement

Attacks:

Blade swipes (combo)dash slash

Strategy:

Dodge combo, counterattack after final swipe, maintain spacing

Weakness:

Long combo commitment leaves openings

Drops: Large Nacre

Foundations & Industrial Enemies

Furnace Unit

Location:

Foundations, Crucible

HP: High (7-8 hits)
Behavior:

Slow movement, heat-based attacks

Attacks:

Flame breathmolten projectilesoverheating explosion

Strategy:

Stay at mid-range, dodge flame breath (telegraphed), retreat during overheating phase

Weakness:

Slow movement, long attack animations, vulnerable after explosion

Drops: Large Nacre, heat-resistant components

Steam-Powered Automaton

Location:

Foundations

HP: Medium (5 hits)
Behavior:

Clockwork movement, timed attacks synced to steam releases

Attacks:

Piston punchsteam cloud (obscures vision)

Strategy:

Learn steam timing (audio cue), attack during vent phase

Weakness:

Attacks only during pressurized state, vulnerable during venting

Drops: Medium Nacre

Lava Dweller

Location:

Foundations deep areas

HP: Medium (4-5 hits)
Behavior:

Submerges in lava, emerges for attacks

Attacks:

Lava spitrock throw

Strategy:

Watch for bubbling lava (emergence warning), aerial attacks while surfaced

Weakness:

Cannot attack while submerged, predictable emergence pattern

Drops: Medium Nacre

Drill Construct

Location:

Foundations, Manufactory

HP: High (6 hits)
Behavior:

Burrows through walls, surprise attacks

Attacks:

Drill chargespinning attack

Strategy:

Listen for drilling sound (approach warning), dodge charge, attack from behind

Weakness:

Cannot turn quickly during charge

Drops: Large Nacre

Metropolis & Urban Enemies

Urban Patrol Drone

Location:

Metropolis

HP: Medium (4-5 hits)
Behavior:

Advanced version of Security Drone, coordinated patrols

Attacks:

Burst fire projectilesspotlight (alerts others)

Strategy:

Destroy before spotlight triggers, use stealth approach

Weakness:

Distracted by Decoy Clone ability

Drops: Medium Nacre

Vertical Mobility Unit

Location:

Metropolis vertical shafts

HP: Medium (4 hits)
Behavior:

Wall-climbing enemy, tracks MIO during wall climbs

Attacks:

Wall pouncegrapple pull

Strategy:

Attack during wall transitions, bait pounce and dodge

Weakness:

Vulnerable mid-pounce, cannot attack while repositioning

Drops: Medium Nacre

City Guardian (Mini-Boss Type)

Location:

Metropolis key areas

HP: Very High (12-15 hits)
Behavior:

Large patrol unit, high aggression

Attacks:

Laser sweepmissile barrageground pound

Strategy:

Treat like mini-boss, learn full pattern, use dodge i-frames for laser

Weakness:

Long cooldowns between attacks, vulnerable after ground pound

Drops: Large Nacre, guaranteed Old Core

The Vaults & Security Enemies

Security Construct

Location:

The Vaults

HP: High (8-10 hits)
Behavior:

Elite guardian unit, adaptive combat AI

Attacks:

Shield bashenergy blade combodefensive stance

Strategy:

Bait shield bash, attack from behind, break defensive stance with charged attacks

Weakness:

Defensive stance drains energy, time-limited

Drops: Large Nacre

Vault Guardian

Location:

The Vaults treasure rooms

HP: Very High (15 hits)
Behavior:

Room-specific guardian, respawns if room exited

Attacks:

Room-dependent (varies)

Strategy:

Room-specific tactics, often puzzle element combined with combat

Weakness:

Tied to room mechanics, environmental advantages available

Drops: Collectible guarded (modifier/Old Core)

Lab & Experimental Enemies

Lab Security Unit

Location:

Lab

HP: High (7 hits)
Behavior:

Advanced combat programming, uses cover

Attacks:

Tactical positioningsuppression firegrenade lob

Strategy:

Flank using grappling mobility, destroy cover with attacks

Weakness:

Over-reliant on cover, exposed during grenade throw

Drops: Large Nacre

Experimental Subject

Location:

Lab containment areas

HP: Medium-High (6-8 hits)
Behavior:

Unpredictable movement, berserker aggression

Attacks:

Erratic melee rushesself-damage attacks (increased damage output)

Strategy:

Maintain distance, punish overextended rushes, use environmental hazards

Weakness:

Self-damage shortens encounter, no defense

Drops: Medium Nacre, occasionally Coating Components

Redacted & Glitch Enemies

Glitch Entity

Location:

Redacted

HP: Variable (appears to change)
Behavior:

Teleportation, reality-warping attacks

Attacks:

Teleport strikereality distortion wave

Strategy:

Watch for teleport telegraph (visual glitch effect), attack immediately after teleport

Weakness:

Brief vulnerability after teleport, predictable pattern despite appearance

Drops: Medium Nacre

Phase Shifter

Location:

Redacted

HP: Medium (5 hits, only during tangible phase)
Behavior:

Alternates between tangible and intangible states

Attacks:

Phase strike (attacks while shifting)energy pulse

Strategy:

Only attack during solid phase (color indicator), dodge during intangible

Weakness:

Cannot attack during intangible, predictable phase timing

Drops: Medium Nacre

Crucible & Elite Enemies

Elite Combat Unit

Location:

Crucible, late-game areas

HP: Very High (12-15 hits)
Behavior:

Maximum aggression, advanced combat AI

Attacks:

Full combo chainsfeint attacksperfect dodges

Strategy:

Treat as boss-lite, learn full moveset, use dodge to match their dodges

Weakness:

Combo commitment, vulnerable after combo finish

Drops: Large Nacre, high Old Core chance

Executioner Bot

Location:

Crucible, Promenade

HP: Very High (15 hits)
Behavior:

Large cleaver-wielding enemy, slow but devastating

Attacks:

Heavy cleaver slashoverhead smash (shockwave)spinning attack

Strategy:

Bait overhead smash, dodge sideways (not backward), punish long recovery

Weakness:

Extremely slow attacks, massive recovery windows

Drops: Large Nacre, guaranteed collectible drop

Universal Strategies

  • Aerial combat resets double jump when hitting enemies (infinite air combos possible)
  • Energy Leecher modifier + enemies = never touch ground (broken strategy)
  • Downward strike bounces MIO upward (mobility tool)
  • Most enemies stagger after 2-3 consecutive hits
  • Decoy Clone ability draws aggro from all enemies

Farming Spots

Feral Undergrowth Robotic Bugs

Best small Nacre farm

Metropolis Guardian patrol route

Old Core farming

Crucible Elite Units

Large Nacre and modifier component farming